﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class PathAttribute : Attribute
{
    public PathAttribute(string path)
    {
        strPath = path;
    }

    private string strPath;
    public string Path
    {
        get { return strPath; }
    }

}
